Send your MetaHuman to ZBrush or Blender, sculpt it the way you sculpt everything else, and bring the shape back onto the rigged character in one step. Or wrap the MetaHuman head and body onto a sculpt you already have.
Unreal Engine 5.8 · Windows editor · editor-only, zero runtime footprint · compatible with ZBrush 2022+ and Blender 4.2+
Both sit where MetaHuman Creator's own Import From Custom Mesh and Import From Template sit. Nothing new to learn about where things are.
Turn on Listen Mode, pick ZBrush or Blender, press Send. Sculpt. Send it back. The MetaHuman takes the new shape as one undo step, and Creator carries on producing eyes, teeth, internals, LODs and the rig from it.
Already have a head, or a full figure? Place numbered point pairs and splines on your sculpt and on the MetaHuman in a split view with synced cameras, press Apply, and the MetaHuman head (and body) wraps onto it. Free-form: it follows your shape, not the identity model.
Your GoZ setup is never touched: Sculpt Link reads ZBrush's shared GoZ folders and never registers itself as the GoZ target, so the bridge you already use keeps working.
| Unreal Engine | 5.8, Windows editor, with the MetaHuman Creator plugins enabled in the project (MetaHumanCharacter; the engine plugins it needs are turned on for you). |
|---|---|
| ZBrush | ZBrush 2022 or newer with GoZ installed and used once. Sculpt Link is compatible with ZBrush; it is not made or endorsed by Maxon. |
| Blender | Blender 4.2 or newer with the bundled add-on installed from the plugin folder. No other add-ons needed. |
| Either or both | The round trip needs one of the two. Wrap From Sculpt needs neither: any OBJ or FBX head or figure works. |
Install, the three workflows step by step, and the known limitations: hauntedostrich.com/sculptlink/docs
Bugs, questions, feature requests: support@hauntedostrich.com
Include your engine version, the build stamp from the Sculpt Link panel's last line, and for bugs a short clip or the steps you took. The project log (LogMetaHumanWrap) and the exchange files from that hand-off make fixes dramatically faster. Please don't send .mhg or .blend files: they contain Epic's groom content.